Drugs.pdf

by Christian Conkle
Introduction

Depressant: Drugs that reduce pain, anxiety, and
inhibitions. Abuse of Depressants can lead to addiction,
This is a set of rules concerning the use and affects of low self-esteem, low blood-pressure, confusion, fatigue, drugs for use in Fuzion games. These rules are intended poor judgment, and possibly respiratory or cardiac primarily for use within a Cyberpunk setting, and drugs failure. Examples include Barbiturates, Benzodiazepine, from Cyberpunk 2020 are included as examples. Flunitrazepam, GHB, Methaqualone, and Alcohol. Disclaimer
Cannabinoid: Drugs extracted from cannibis that rely on
the chemical THC (delta-9-tetrahydrocannabinol),
CyberFuzion Drugs is NOT an official rules set, nor is it
resulting in a sense of euphoria. Abuse of Cannabinoids recognized or endorsed by R.Talsorian Games or the can lead to slowed thinking and reaction times, impaired Fuzion Labs Group. These drug rules were inspired by balance, impaired memory and learning, increased the rules that appear in Gold Rush Games’ Sengoku by Dissociative Anesthetic: Drugs that combine the
Cyberpunk, Cyberpunk 2020, Bubblegum Crisis:The euphoric and anesthetic effects of Opiates with reality RPG, Mekton, Mekton Zeta and Mekton Zeta Plus are bending effects similar to Hallucinogens. Unlike trademarks of R. Talsorian Games, Inc. Sengoku is a Hallucinogens, however, Dissociative Anesthetics do not trademark of Gold Rush Games. Fuzion is a trademark impair the senses or create hallucinations. Instead, they of The Fuzion Labs Group. Fuzion is a copyright 1998 by alter the user’s mental state, creating a detachment from The Fuzion Labs Group. All trademarks and copyrights reality. Abuse of Dissociative Anesthetics can lead to aggression, paranoia, impaired motor functions, and This document is by no means a challenge to any possibly respiratory or cardiac failure. Examples include I have the utmost respect for the creators of the original Mode of Delivery
Cyberpunk and Cyberpunk 2020 and only wish to The mode of delivery is the manner in which the drug or poison is introduced to the target. Whenever a CyberFuzion Drugs
substance is delivered, the target must pass a CON + 3d6 skill test vs. a DV based on the substance’s mode of Poisons and drugs are described by their Type, Mode of Topical (DV 18): Applied through contact with the
Type
target’s skin through a cream, ointment, or patch. Narcotic: Drugs that dull senses or pain receptors.
Ingested (DV 22): Swallowed or tasted, usually as a pill.
Narcotics create an initial rush and euphoria. Abuse of Inhaled (DV 20): Either snorted or breathed in as a gas
Narcotics lead to initial nausea and restlessness, often resulting in loss of consciousness and possibly respiratory or cardiac failure. Examples include Heroin, Blood (DV 16): Must be introduced directly into the
bloodstream by a cut, abrasion, or hypodermic. Hallucinogen: Drugs that affect the user’s senses,
Speed
perceptions, awareness, thinking, or emotions. Abuse of Hallucinogens can result in uncontrollable hallucinations The amount of time elapsed between when the or brain damage. Examples include LSD, Mescaline, and substance is first delivered to the target and when it will take effect. For example, a drug with a Speed of 10 minutes will not take effect until 10 minutes after the Stimulant: Stimulants increase mental and physical
target has taken the drug. Multiple doses of a drug or functions, resulting in a more alert state and faster poison will generally not affect the Speed of its effect. reaction times, as well as a sense of euphoria, self-confidence, and power. Abuse of Stimulants can lead to Effect
addiction, delusions, erratic or violent behavior, and The game effect the drug or poison has on the possibly respiratory or cardiac failure. Examples include Cocaine, Amphetamine, Caffeine, Crystal Meth, and Nicotine. Antidote: Chemicals that act to neutralize or reverse the
effects of other drugs or poisons.
by Christian Conkle
Real-World Drugs

Cost in Euro
Cyberpunk 2020 Drugs
Cost in Euro
5-10/drink
Black Lace
(Type: Narcotic. Mode: Ingested/Liquid. Speed: 10 (Type: Dissociative Anesthetic. Mode: Ingested/Pill. minutes. Effect: -1d6/6 to INT, WILL, REF, and DEX Speed: 1 minute. Effect:+1d6 to Stun each hour for 1d6+1 hours. If the total ever exceeds WILL + RES the character loses 10d6 Humanity.) (Type: Stimulant. Mode: Inhaled/Powder. Speed:1 Blue Glass
90/quarter-inch square
minute. Effect: +1d6 Stun and +1d6/5 to INT and DEX (Type: Hallucinogen. Mode: Ingested/Paper. Speed: 15 every 15 minutes for 1d6x15 minutes. If the total Stun seconds. Effect: Roll 1d6, add +1d6 each minute for increase ever exceeds WILL + RES the character 1d6+1 minutes. If the total ever exceeds the character’s suffers from paranoia and addiction and loses –2d6 WILL + RES they are “flashing out” and are reduced to Crack Cocaine
(Type: Stimulant. Mode: Inhaled/Smoke. Speed:1 (Type: Stimulant. Mode: Blood/Hypodermic. Speed: 1 minute. Effect: +1d6 Stun and +1d6/5 to DEX every minute. Effect: +1d6/5 to INT each hour for 1d6+1 hours. minute minutes for 1d6+4 minutes. If the total Stun If the total ever exceeds WILL + RES the character is increase ever exceeds WILL + RES the character addicted, the character no longer receives the bonus but suffers from paranoia and addiction and loses –2d6 ‘Dorph
(Type: Dissociative Anesthetic. Mode: Ingested/Pill. (Type: Stimulant/Hallucinogen. Mode: Ingested/Pill. Speed: 1 minute. Effect: +1d6 to Stun each Phase for Speed: 1 minute. Effect: +1d6 Stun and –1d6/5 to INT 1d6+1 Phases, -2d6/10 permanent loss to REF, DEX, and DEX every 15 minutes for 1d6x15 minutes. If the total Stun increase ever exceeds WILL + RES the 10/drink
character’s body heat increases uncontrollably, the (Type: Cannibinoid. Mode: Ingested/Liquid. Speed: 1 minute. Effect: +1d6 to Stun and -1d6/5 to DEX each 25/half-gram
minute for 1d6+1 minutes, afterwards, the character (Type: Narcotic. Mode: Blood/Hypodermic. Speed: 1 Round. Effect: +1d6 Stun and –1d6/5 to INT each hour Speedheal
165/dose
for 1d6+1 hours, afterwards, the subject loses 5d6 Stun. (Type: Stimulant. Mode: Blood/Hypodermic. Speed: 1 After 1d6 uses, the subject has developed addiction and minute. Effect: +1d6 REC each hour for 1d6+1 hours, - tolerance and must increase the dose by 1 to achieve the same effect. Abstinence leads to withdrawal symptoms similar to the flu.) (Type: Stimulant. Mode: Blood/Hypodermic. Speed: 1 5/quarter-inch square
Phase. Effect: +1d6 to Stun and +1d6/5 to DEX each (Type: Hallucinogen. Mode: Ingested/Paper. Speed:1 hour for 1d6+1 hours. If the total Stun increase ever minute. Effect: The user experiences altered perception exceeds WILL + RES the character suffers mental and hallucinations. Roll 1d6, add +1d6 each minute for 1d6+1 minutes. If the total ever exceeds the character’s WILL + RES they are having a bad “trip” and will panic Syncomp 15
(Type: Antidote. Mode: Ingestion/Pill. Speed: 1 Minute. Effect: reverses poison and drug effects, -1 REF and Marijuana
10/quarter-ounce
(Type: Cannibinoid. Mode: Inhaled/Smoke. Speed: 1 minute. Effect: +1d6 to Stun and -1d6/5 to DEX each Synthcoke
100/gram
hour for 1d6/2 hours, afterwards, the character loses 2d6 (Type: Stimulant. Mode: Inhaled/Powder. Speed: 1 minute. Effect: +2d6 Stun and +2d6/5 to DEX each minute for 1d6+1 minutes. If the total Stun increase ever Methamphetamines
exceeds WILL + RES the character suffers from (Type: Stimulant. Mode: Injested/Pill or paranoia and addiction and loses –2d6 Humanity.) Blood/Hypodermic. Speed: 1 Phase. Effect: +1d6 to Stun and +1d6/5 to DEX each hour for 1d6/2 hours. If the total Stun increase ever exceeds WILL + RES the

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