Constructive Exploration of Spatial Information by Blind Users Jochen Schneider, Thomas Strothotte
Otto-von-Guericke University of Magdeburg
Universitätsplatz 2, 39016 Magdeburg, Germany
ABSTRACT
One evidence for orientation as learning is that people first
When blind people wish to walk through an area not fully
orient themselves by routes and landmarks, and only with
known to them, they have to prepare themselves even more
experience acquire a mental overview of the full area ([2],
thoroughly than sighted pedestrians. We propose a new
pp. 214). In practice, when we prepare ourselves for a trip
approach to support this preparation with the help of an
through an unknown area, we first look at a map and try to
interactive computer method, called constructive explora-
learn how to travel through it. We might take the map with
tion. Using this method, the user is guided in physically
us during travel, but are often too busy looking for land-
constructing the spatial arrangement to be learned using
marks or traffic while walking or driving to update our cur-
building blocks. We describe two implementations of the
rent position on the map. We therefore have to memorize
concept, one with a graspable interface with object tracking
and the other employing a force feedback device. We reporton first tests of the implementations.
If we examine how blind people have obtained access tospatial information in the past, we find that it has mostly
Keywords
been in a passive way: They have either listened to live or
Orientation aids, blind users, augmented reality, force feed-
pre-recorded descriptions of an area or a route, have been
lead through the actual area by walking or have studied a
INTRODUCTION
Information systems in general and those for blind people
In this paper we propose to apply the idea of intimately
in particular put the user primarily in the role of a recipient
involving the user in the process of building a solution to a
of information. For example, a search for information on
spatial orientation problem. In particular, we propose to let
the web can be considered successful if a page has been
the user explore spatial information by actively building
found with all the required data presented in a succinct
certain parts of it as a model with the help of an interactive
form. Indeed, many users complete their search by printing
out a page or a small number of selected pages.
computer system. Our approach can be considered an appli-cation of the “learning-by-doing” principle. Map learning
By contrast, students are taught not only by presenting
for travel planning meets the prerequisite of that principle,
material to them, but also by letting them actively work
namely that “there has to be a real task in which the learner
with it. For example, every good mathematics book will
has some personal interest and investment” [17].
give exercises for the student to practice what they have
learned. Students learn new material by the aid of physical
The paper is organized as follows. In section two, we talk
objects: “. one learns by building artefacts — whether
about the background of our work. In section three, we
they be formal reports, private scribblings, Lego choo-choo
define the term “constructive exploration” and show how
trains, or computer programs, the path to learning is strewn
we implement it in actual systems. In section four, we
with things, with externalizations” [17].
describe our implementations in detail. In section five, wereport on first tests of our approach with blind and sighted
When pedestrians or drivers try to prepare themselves in an
users. In section six, we conclude the paper and comment
area not fully known to them, they undergo a learning pro-cess, even when they are not consciously aware of that fact. BACKGROUND
Permission to make digital or hard copies of all or part of this work for personalor classroom use is granted without fee provided tht copies are not made or dis-
Map Manipulation
tributed for profit or commercial advantage and that copies bear this notice and
Letting people (re-)construct routes on maps with physical
the full citation on the first page. To copy otherwise, or republish, to post onservers or to redistribute to lists, requires prior specific permission and/or a fee.
objects in connection with map learning is a well-known
ASSETS ’00, November 13-15, Arlington, Virginia.
technique in the psychology of education: When psycholo-
Copyright 2000 ACM 1-58113-314-8/00/0011.$5.00.
gists want to assess a child’s mental map of a route, one
way is to ask the child to construct the route with card
graphical objects by emitting a sound when the hand of a
user touches the imaginary objects on a tactile grid. When a
The “Tangible Bits” concept by Ishii and Ullmer aims at
map is loaded into the KnowWhere system, it can therefore
coupling physical objects and digital data, so that physical
be passively explored. For a test, congenitally blind sub-
skills can be applied during computer use [9]. One applica-
jects explored country and state maps. They were able to
tion of the concept is the exploration of a map and the
find absolute positions and recognize puzzle pieces of the
manipulation of its display with the help of physical
Van Scoy et al. propose to use the Phantom force feedbackdevice from Sensable to let blind people explore a three-
Research on Tactile Maps
dimensional model of a street block for mobility training
Carved maps made by the Inuit three hundred years ago can
[18]. In this approach, buildings are presented as three-
be considered forerunners of tactile maps. They are highly
dimensional models both for touch exploration and visibly
abstracted as shapes and can be felt in the dark ([11], pp.
229). Today, tactile sheet maps offer blind people suitableaccess to geographical information [4]. The choice and tac-
CONSTRUCTIVE EXPLORATION
tual representation of cartographic features to present con-
By constructive exploration, we mean the process of learn-
stitute the main challenges in designing such a map ([3], pp.
ing information through partly (re-)constructing it by fol-
206). Besides tactile maps for geography education, we dis-
lowing instructions. Applied to the learning of spatial
tinguish tactile orientation, mobility and topological maps.
information, during constructive exploration, users build
Orientation maps provide a general overview of a certain
parts of the spatial structure while they are given instruc-
area. Mobility maps are tailored towards travellers and
tions on how to assemble which parts. The parts are con-
include orientation points. Topological maps show a certain
structed with physical building blocks.
route. Other detail is left out, the presentation is simplified
To implement a constructive exploration system for spatial
information, we need ways to let users explore spatial
Tactile maps constitute mature means of orientation and
information with the help of the computer, let them choose
can be carried along on trips. On the other hand, tactile map
parts they wish to learn in detail, let them (re-)construct
design is not fully standardized. This is one of the reasons
these parts, and finally trace them until they have learned
not all blind people are able to use these maps successfully,
another being that inscriptions are done in braille, which
The first implementation approach uses a graspable inter-
not all blind persons can read. In addition, tactile maps are
face [5] which enhances physical objects with interactive
not readily available for all regions or at the time they are
computer technology. It consists of a rectangular tactile grid
required, because they are mostly made by hand. For these
on which the interaction happens and which represents the
reasons, there have been efforts to enhance tactile maps
map which is loaded into the computer as digital map data.
through the help of computer systems.
On this grid, users move their hands to virtually touch map
Electronic Travel Aids
objects to request information on them which is given
Tactile maps can be enhanced through multimedia com-
through synthetic speech. Users place physical objects on
puter systems. A tactile map is placed on a touch tablet, an
the grid to select routes and reconstruct them.
absolute two-dimensional input device. The touch tablet is
A different implementation utilizes a force feedback device
connected to a computer which has the map information
which conveys the impression of touching a tactile map. In
that is depicted on the tactile map loaded as a digital map.
addition to letting users explore the map, the system can
The computer emits sound or text information on an object
also give them information on objects on the map through
when the user presses the object on the tactile map and
synthetic speech and even guide them from landmark to
therefore the touch tablet [7]. With this approach, the explo-
landmark on a route. One can imagine additional imple-
ration experience can be enhanced and braille labelling of
mentations of the constructive exploration concept. Other
features can be substituted with speech output, but there is
input/output devices can be used, and information other
than map information can be explored by users.
The MoBIC preparation system (MoPS) empowers blind
IMPLEMENTATIONS
pedestrians to plan a walk through an urban area [15]. The
Requirements
MoPS can be used to both explore maps and select routes in
The spatial information systems described here fall into the
them. Routes selected are transferred to an electronic travel
category of orientation aids. General requirements for the
aid, the MoBIC outdoor system, which then guides users
design of orientation aids can be elicited by asking how
during their walk outdoors. Users interact with the digital
blind pedestrians prepare themselves for a walk through an
map loaded into the preparation system through the cursor
urban area not fully known to them. Mobility psychology
keys of a PC keyboard. The system gives them information
has found that blind people who wish to navigate indepen-
on their current position through speech and braille. Abso-
dently have to memorize the layout of a given area, learn
lute spatial input is not supported.
path segments and angles between them, and have to recog-
The “KnowWhere” system is a hand gesture recognition
nize them during walking [6]. Therefore, a constructive
system which conveys geographical information to blind
exploration system needs to provide blind people with an
people [11]. The system presents zoomable outlines of geo-
overview of a given area on the one and teach them straight
route segments and angles at route succession choice points
the tactile grid is empty and the system starts in free explo-
ration mode. In this mode, the user moves a hand freely on
To implement the constructive exploration concept, there
the grid underneath the camera. When the index finger
are no large tactile input/output devices available to be used
“touches” a cartographical object on the grid, like a street
by blind people in the same manner as mice and graphics
or a building, information on this object (e.g., its name) is
screens are used by sighted people (apart from research
given by the system through synthesized speech.
prototypes [16]). Therefore, new interaction techniques
To change into route learning mode, the user places two
were devised and implemented, while consulting a mobility
route end pieces on street crossings on the grid. The system
then searches a route between the two crossings, careful notto select unwalkable map segments like highways, andannounces to the user that it found a route. The user thenconstructs the route with long physical objects, guided bythe system. To construct a route, there are a number of game pieces ofdifferent lengths to choose from. The system tells the userwhich length the next piece to place should have. The userplaces the first piece next to the route start object. The sys-tem then tells the user through sound how to turn the object,with the start object as the axis, so that it lies on the route. After the first brick has been correctly placed, the systemtells the user the size the second brick should have. Theuser then places the second brick guided by the system in asimilar way as for the first brick, with the end of the firstbrick as the connection point, and so forth for the rest of thebricks. When the last brick is correctly placed, the systemtells the user that the route has been successfully built. In order to let the user place a brick, the system only needsto tell her or him the correct angle, because the position(actually the rotation axis of the brick to place) can bederived from the objects already placed. The angle is con-veyed trough a pulsed sound once a brick is placed at theend of the previous brick: the pulse frequency gets higheras the angle of the brick gets closer to the correct angle. Thesound stops once the brick is correctly placed. The routeend pieces stay on the pad during the construction of the
Figure 1:
Screen shot of the visualisation of a map and a
route. When they are removed from the pad, the system
switches back into free exploration mode. Once a route is chosen by placing the two route end pieces
Implementation through an Image Processing System
on two crossings, the systems calculates the shortest path
Our first implementation of the constructive exploration
between them. The system then simplifies the path calcu-
concept contains an image processing system for input and
lated by merging two neighboring segments if no third seg-
speech and sound for output. Users interact with the system
ment leaves the node connecting the two and the angle
with their hands and physical objects, whose positions are
between them is roughly 180°, i.e., one is the elongation of
tracked by a camera. The systems allows for the explora-
the other. The route is then scaled down so that it starts and
tion of digital map data and the selection and learning of
ends at the border of the respective route end piece. A lin-
routes in it. The digital map data is not displayed explicitly,
ear scale is used in this step, in contrast to a system for pro-
but is conveyed during interaction: Textual information is
ducing tactile route maps [13]. The system then calculates
presented through synthetic speech, other information
how each straight route segment has to be scaled so that it
can be filled with route bricks. Finally, the segments are
On a table there is a tactile grid which delimits the interac-
attached again to form a closed route.
tion area and gives the user a sense of where the hands and
All graphical information like the map, the current position
objects are on this area. Objects similar to the pieces of a
of the index finger, the current object of which information
game serve to select the two end points of a route and to
is spoken, the position of the route end pieces, the current
actively construct the route once it has been selected.
route and the route bricks placed so far are displayed graph-
The systems supports free exploration and route learning in
ically (see Figure 1). This allows for the cooperation of a
two different modes between which users can switch with
sighted and a blind user (and facilitated the development of
the help of the construction objects, without the need to
the system). Digital map data is loaded into the system as
explicitly switch modes with a program command. At first,
map files covering a certain area, e.g., a part of a city.
The physical objects used have a special design to enable
tom, they are converted to a three-dimensional representa-
the interaction just described. Bricks need to attach to the
tion, which resembles engravings in a metal plate when
last brick already placed (or the route start piece) so that
they can be turned with the previous brick as the axis.
A three-dimensional model of a map was created, similar to
Route end pieces and bricks already placed need to stick to
a tactile map, to be explored by users with the “Haptic
the pad so that they cannot be moved accidentally. Both
VRML Guide”, a haptic exploration system for those mod-
these requirements for the bricks are met by placing mag-
els for the Phantom [10]. To create the map model, each
nets on both ends of the bottom of the bricks. Magnets of
map object was converted into a three-dimensional repre-
two neighboring bricks stick together and route end pieces
sentation in the modelling language used by the exploration
and bricks already placed can be moved less easily when a
system (VRML, see [8]). Under this scheme, segments are
converted to cylinders. The VRML map is then manipu-
The camera is mounted over a table, facing down. The tip
lated with the help of a 3D modelling system by “subtract-
of the index finger is marked with a colored ring, which
ing” it from a block of suitable size, which makes the map
enables tracking of its position through image processing.
“engraved” into the block. To explore the map, it is loaded
Due to the nature of the image processing system currently
into the “Haptic VRML Guide” system (see Figure 2).
used, bricks need to be fully visible to the camera in order
(This system was developed by our colleague Henry König
to be tracked correctly. On the other hand, bricks need to be
tracked even when they are grabbed by a user. Bricks are
Once the map is loaded into the system, users can trace
therefore constructed in a way than they can be held in the
streets will be able to listen to information on them given
middle while still leaving the top unoccluded.
by the system through synthetic speech. In order to make
Implementation through a Force Feedback Device
the exploration constructive, routes can be built with virtual
For a different approach to implement the constructive
objects in the haptic space. The construction will start at
exploration method of conveying graphical information to
one of the route end markers. A long, thin object the size of
blind people, a Phantom force feedback device from Sens-
the length of the first segment will be attached with one end
able [12] is used. This device has the advantage that it can
at one of the markers. It can freely rotate around that
realistically simulate the effect of touching three-dimen-
marker. The user can place the first segment by rotating it
sional objects. (On the other hand, this effect is only
until it engages at the start of the next segment. Then, an
applied to one finger tip and the device will generally find
object representing the next segment appears and can be
no wide-spread use, because it is too expensive.) In order
placed in the same way, until the whole route is con-
to let users explore two-dimensional maps with the Phan-
Figure 2:
Map data loaded into the system to explore it with a force feedback device (front view)
EVALUATION
Vision, in Portugali, J. (ed.), The Construction of Cogni-
The camera-based constructive exploration system was first
tive Maps, Kluwer, Dordrecht, 1996, 215-246.
tested by a sighted user. He was able to successfully choose
7. Holmes, E., Jansson, G., and Olsson, E. Tactile
and build a route with the help of the system. Route con-
enhancement of reading a tactile map presented via syn-
struction was also tested by a congenitally blind subject. He
thetic speech. Proc. Maps and Diagrams for Blind and
was asked to build a route with five route bricks. He was
Visually Impaired People: Needs, Solutions, Develop-
able to place the bricks at the right position and angle. It
ments (Ljubljana, Slovenia, October 1996), Interna-
was expected that the fact that route bricks do not snap into
tional Cartographic Association, 1996.
each others’ ends would make using them harder, but thissurprisingly turned out not to be the case. After a short
8. ISO/IEC 14772-1, Information technology - Computer
graphics and image processing - The Virtual Reality
while, the subject was also able to build a route without
Modeling Language (VRML) - Part 1: Functional speci-
occluding the bricks with his hands.
fication and UTF-8 encoding, VRML Consortium,
The user had fun with the system. After he knew how to
correctly handle the bricks, it didn’t take him long to place
9. Ishii, H., and Ullmer, B. Tangible Bits: Towards Seam-
them. The user is optimistic that he can learn routes with
less Interfaces Between People, Bits and Atoms, in Pro-
the system. Formal evaluations of both the camera-based
ceedings of CHI ’97 (Atlanta, GA, March 1997), ACM
and the force feedback-based implementations will be car-
ried out in the near future. They will both be based on thehypothesis that routes can be conveyed better with the sys-
10. König, H., Schneider, J., and Strothotte, Th. Haptic
tem than by verbal descriptions. In order to test this hypoth-
Exploration of Virtual Buildings Using Non-Realistic
esis, subjects will be divided into two groups. Each subject
Rendering, in Proceedings International Conference on
will construct a route with route bricks in one of two ways:
Computers Helping People With Special Needs
by either listening to a verbal description of the route or by
(ICCHP) (Karlsruhe, Germany, July 2000). AustrianComputer Society, 377-384.
being guided by a virtual tactile map system. The routesconstructed by the two groups will be compared.
11. Krueger, M.W., and Gilden, D. KnowWhere™: an
Audio/Spatial Interface for Blind People, in Proceed-CONCLUSION AND FUTURE WORK ings of the Fourth International Conference on Auditory
Our work has focused on blind users, who are mostly
Display (ICAD) `97 (Palo Alto, CA, November 1997).
ignored by current design efforts for multimedia systems.
On the other hand, our constructive exploration approachand implementation methods can benefit sighted users, as
12. Massie, Th.H. and Salisbury, J.K. The PHANTOM
well: Sighted people also find themselves in the position of
Haptic Interface: A Device for Probing Virtual Objects.
learning the layout of an area they want to travel in and
Proceedings of the ASME Winter Annual Meeting, Sym-posium on Haptic Interfaces for Virtual Environmentand Teleoperator Systems (Chicago, IL, November
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