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From Principles to Practice with Class in the First Year We propose a bridge between functional and object-oriented programming in the first-year curricu-lum. Traditionally, curricula that begin with functional programming transition to a professional,usually object-oriented, language in the second course. This transition poses numerous obstaclesto students, and often results in confusing the details of development environments, syntax, and li-braries with the fundamentals that the course focuses on. Our proposal instead begins the secondcourse with a sequence of custom teaching languages which minimize the transition from the firstcourse, and allow students to focus on the core ideas. We then transition to Java half-way throughthe course, at which point students have a strong command of the basic ideas. We have 3 years ofexperience with this course, and it has produced notable success.
Many universities and colleges aim to teach their students proficiency in an industrial object-orientedprogramming language by the end of the students’ first year. Past approaches to achieve this aim haveincluded teaching an industrial language, such as Java, starting on the first day. Others have taken a moreindirect route by teaching functional programming in the first semester, followed by a second semesterthat starts in Java. The latter approach is an improvement over the first, but both suffer serious flaws.
As an example, Northeastern University teaches functional programming in the first semester us- ing How to Design Programs followed by object-oriented programming using How to DesignClasses in the second semester. This sequence was designed to provide a smooth path for incomingstudents assumed only to have a competence in high-school level algebra to reach proficiency in Javaby the end of their first year It was a major improvement over the previous Java-first curriculumin terms of student success, attrition, and preparation for subsequent courses However, significantproblems remain; in particular, the second semester course violates the designers’ own principles (asrecalled in 1. introduce only those language constructs that are necessary to teach programming principles, and 2. choose a language with as few language constructs as possible, and one in which they can be The problem is that the first semester ends with an advanced pedagogical functional language and the second semester starts with a beginning pedagogical subset of Java. Despite this slimmed-downsubset, this transition is too abrupt to meaningfully bridge the gap between functional and object-orientedprogramming, because there are several other significant transitions happening in concert such as thetransitions: • from a highly regular and minimal syntax to a complicated irregular syntax, • from an untyped language to a typed language, From Principles to Practice with Class in the First Year • from a pedagogical programming environment to a professional programming environment (Eclipse), • from a language with numeric values corresponding to mathematical objects to a language with numeric values corresponding to common machine representations, • from a language with image literals and graphical libraries to one in which graphical programming • from an interaction-oriented language to a compiled, batch-oriented language.
This abrupt transition has several negative consequences: the principles of object-oriented program- ming are obscured and de-emphasized, struggling with the programming environment is frustrating andcan cause potentially good students to leave the program, it favors students with prior exposure to theparticular tools, it inhibits students from experimenting by relying upon their past skills, and it createsthe false impression that courses are discrete units of instruction that can be discarded after successfulcompletion rather than being part of a continuous and cumulative educational experience.
We contribute an alternative approach to the second semester that overcomes these problems and pro- vides a gradual transition from functional programming to object-oriented programming. Our approachis able to start the second semester by introducing only the concept of programming with objects, whileall other aspects of course remain where they were left off in the previous semester. This approach allowsthe other concepts to be introduced at the point at which they are relevant and motivated. Despite thismore gradual approach, the course accomplishes the goal of teaching industrial language proficiency bythe end of the semester, covering a super-set of the concepts and topics covered in the How to DesignClasses course.
The remainder of this paper is organized as follows: in section provides background on How to Design Programs and the context and constraints involved in the first-year at Northeastern. Section describes our approach to the second semester, which starts with a small shift in perspective to bridgethe gap between functional programming and object oriented programming. Section describes the pathtoward programming in an industrial object-oriented programming language. Section discusses therelation to existing work and section concludes.
At Northeastern, the College of Computer & Information Science (CCIS) requires a four course introduc-tory sequence in the first year. The first semester features both a course on discrete mathematics and anintroduction to programming following the How to Design Programs curriculum. The second semesterfollows with a course on object-oriented programming and one featuring formal reasoning about pro-grams, both on paper and with the ACL2 theorem prover Subsequent to the first year, students take a wide variety of follow-up courses, ranging from a re- quired course in “Object-oriented design” to architecture, operating systems, robotics, and programminglanguages. No standard language is used in these courses.
More significantly, Northeastern distinctively emphasizes experiential education, with almost all Computer Science majors participating in a 6 month “co-op” internship after their third semester. Theseco-ops take place at a wide variety of companies, and while most students do some software develop-ment, there is almost no uniformity beyond that.
This combination sets the constraints under which we designed our approach. Our students begin the course with a firm grasp of data-driven program design, as well as experience with the tools used in thefirst course: • the student languages introduced in How to Design Programs as well as the idea of “language • the DrRacket (formerly DrScheme) programming environment • the “World” approach to developing interactive animations and games using functional program- We reuse all of these elements in our approach.
After our course, our students should both (a) be prepared for subsequent courses in the curriculum, which expect familiarity with Java and standard Java libraries, (b) be prepared for co-ops in which theywill use professional-grade languages and tools which will almost certainly be object-oriented. Moresignificantly, we aim to teach the key insights behind the object-oriented approach to program design.
These constraints, while in detail specific to Northeastern and the CCIS curriculum, are broadly similar to the requirements for the first year at many universities. Our course also attends to smaller andmore idiosyncratic elements of our curriculum, ranging from formal reasoning to algorithmic analysis,as described in the following sections.
On the first day of the second semester, we introduce a single linguistic concept to an otherwise un-changed context of the previous semester: the idea of an object. An object is a new kind of value thatcan, as a first cut, be understood as a pairing together of two familiar concepts: data and functionality.
• An object is like a structure in that it has a fixed number of fields, thus an object (again, like a structure) can represent compound data. But unlike a structure, an object contains not just data,but functionality too; • An object is like a (set of) function(s) in that it has behavior—it computes; it is not just inert data.
This suggests that objects are a natural fit for well-designed programs since good programs are orga- nized around data definitions and functions that operate over such data. An object, in essence, packagesthese two things together into a single programming apparatus. This has two important consequences: 1. Students already know how to design programs oriented around objects.
Since objects are just the combination of two familiar concepts that students already use to designprograms, they already know how to design programs around objects, even if they have never heardthe term “object” before.
2. Objects enable new kinds of abstraction and composition.
Although the combination of data and functionality may seem simple, objects enable new formsof abstraction and composition. That is, objects open up new approaches to the construction ofcomputations. By studying these new approaches, we can distill new design principles. Becausewe understand objects are just the combination of data and functionality, we can understand howall of these principles apply in the familiar context of programming with functions.
From Principles to Practice with Class in the First Year To begin with, we introduce the notion of a class definition, which can be thought of at first as a structuredefinition in that it defines a new class of compound data. A class is defined using the define-classform: An object is a value that is a member of this class of data, which can be constructed with the new keyword,a class name, and the appropriate number of arguments for the fields of the object: An object understands some set of messages. Simple structure-like objects understand messages foraccessing their fields and message are sent by using the send keyword, followed by an object, a messagename, and some number of arguments: (send (new posn 3 4) x) ;=> 3(send (new posn 3 4) y) ;=> 4 The send notation is simple, but syntactically heavy. Once students are comfortable with the send form,we introduce a shorthand to make it more convenient by writing (x .
n) is shorthand for (send (send x m) n). (The approach of introducing a simple, uniform syntax and later introducing a convenient shorthand that would have beenconfusing to start with follows the approach of introducing cons and later list and quote in the firstsemester.) It is possible to endow objects with functionality by defining methods, which extend the set of mes- sages an object understands. A method definition follows the same syntax as a function definition, but islocated inside of a class definition. Here is a more complete development of the posn class that includesa couple of methods: ;; A Posn is a (new posn Number Number),;; which represents a point on the Cartesian plane(define-class posn (fields x y) ;; Posn -> Number;; Distance between this posn and that posn(check-expect ((new posn 0 0) . dist (new posn 3 4)) 5)(define (dist that) ;; -> Number;; Distance of this posn from the origin(check-expect ((new posn 0 0) . dist-origin) 0)(check-expect ((new posn 3 4) . dist-origin) 5)(define (dist-origin) This class definition defines a new class of values which are posn objects. Such objects are comprised of two numeric values and understand the messages x, y, dist, and dist-origin. Unit tests have been included with each method definition, following the principles of the design recipe studied in the firstsemester. In fact, the check-expect mechanism works exactly as it did before.
Methods can be defined to consume any number of arguments, but they are implicitly parameterized over this, the object that was sent the message.
Unions, and recursive unions in particular, are a fundamental kind of data definition that students arewell-versed in from the previous semester. A fundamental early lesson is how to represent (recursive)unions using classes and how to write recursive methods. As an example, figure defines binary trees ofnumbers (an archetypal recursive union data definition) using the BSL language and the Class language.
;; sum : -> Number;; sums the elements of this tree ;; sum : Tree -> Number;; sums the elements of the given tree Figure 1: Binary tree sum in Beginning Student and in the Class language The structure of this data definition is analogous to the approach of the previous semester but this example brings to light an important difference with the functional approach. The method for computingthe sum of the empty tree is defined in the leaf class, while the method for computing the sum of a node From Principles to Practice with Class in the First Year is in the node class. When a tree object is sent the sum method, there is no function with a conditionalto determine whether the object is a leaf—instead, the object itself takes care of computing the sumbased on the sum method it contains. This shift in perspective is at the core of object-orientation: objectscontain their own behavior and the case analysis previously done in functions is eliminated.
Programming in the first semester is often oriented around interactive event-driven video games. Thebasic design of a video game involves defining a data representation for states of the game and functionsfor transitioning between states based on events such as clock ticks, keyboard input, or mouse events.
The design of a game thus involves the design of data and functions on that data; in other words, the gameinvolves the design of objects. We therefore continue in the second semester with the use of programmingvideo games but supplement the course with a library for doing so in an object-oriented style. Figure gives an example written in both the functional style and object-oriented style.
The key difference between these two programs is that the functional program uses the 2htdp/universe library, which provides a big-bang form that consumes the initial state of the world and has a declara-tive form of associating event-handler functions. The object-oriented program uses an alternative librarydeveloped for the class language: class/universe. It also provides a big-bang form but it consumesa single argument, the initial state of the world represented as an object. Event handlers are just methodsof this object.
The program on the left is the first program of the first semester, while the one on the right is the first program of the second semester. Our approach is able to make the conceptual connection between func-tional and object-oriented programming quite clear while appealing the familiar event-driven interactiveprograms developed throughout the year.
The move to object-oriented style immediately and naturally leads to design principles that are en- abled by organizing programs around objects. For example, the state-pattern becomes useful almostimmediately. The programs in figure animate a rocket (rendered as a circle in this example) takingoff. An illustrative follow-up exercise is to animate a rocket that lands. The natural design is to havetwo variants for states of the rocket: one for descending rockets, one for landed rockets. While in thefunctional approach it is easy to use the state-pattern for the data representing a rocket, it is more diffi-cult to have states of behavior. Of course in the object approach, states of behavior are just as naturalas data. Therefore it is straightforward to design programs with easy to observe invariants such as “alanded rocket never changes position.” In the functional approach, even such simple properties are moreinvolved to establish.
Our introduction to object-oriented programming is built on a series of “language levels”, each of whichintroduces additional features, adding complexity to the programming model and expressiveness to theprograms. Each language is class/N for some N, with features appearing in the following order.
;; A World is a (new world Number)(define-class world ;; on-tick : -> World(define (on-tick) (circle w "solid" "red")) ;; to-draw : -> Image(define (to-draw) (circle (this . n) "solid" "red")) Several commonalities run through all of these languages. First, they are all purely functional; we do not introduce imperative I/O or side-effects until after transitioning to Java in the second half ofthe course. Second, they all are a super set of the Intermediate Student language from How to DesignPrograms, meaning that they support higher-order functional programming and lists.
One key principle that we adhere to in the design of the language levels is that no features of the language are added purely to support “software engineering” concerns such as specification mechanisms.
Not only does that language not support declaring types or contracts, but interfaces are described purelyin comments.
This is not to say that interfaces and contracts are optional; in fact, they are mandatory. But the focus of the first part of the course is on the fundamentals of object-orientation. Teaching the use of softwareengineering tools such as type systems, while vital, is a topic which we defer to the second half of thecourse when we transition to Java.
We made this decision after experience in which students were confused about the relationship be- tween explicit interface specifications, type systems, and the informal data definitions and contractswhich students are required to write for all methods. After removing interfaces from the language andmaking them purely a specification construct, this confusion disappeared.
The transition from custom teaching languages to a professional language takes place about half-waythrough the course. At this point, students have already seen many of the essentials of object-orientedprogramming. In particular: object, classes, fields and methods, dynamic dispatch, inheritance, andoverriding.
From Principles to Practice with Class in the First Year From this point, almost any language that students might use in future co-op positions and courses would be an appropriate follow-up. Our course transitions to Java, but C#, Python, Ruby, Eiffel, orJavaScript would all work naturally. The key lesson of the transition is that the fundamental principlesunderlying object-oriented programming remain the same between languages, and that learning a newlanguage is primarily a matter of mapping these concepts to specific constructs in the new language.
Of course, particular languages also use unique specific mechanisms which need to be taught to use thelanguage effectively, but these are rarely as vital as the cross-language principles.
The transition begins with replicating the object-oriented style of our teaching languages in Java. In par-ticular, we do not introduce mutation, for loops, or mutable data structures such as arrays or ArrayListsuntil later in the semester. Instead, students design data representations using classes, with interfacesrepresenting unions of data. Additionally, we avoid mention of the distinction between primitive andother values in Java, which is made easier by not using standard libraries early. An example of this styleof programming is presented in figure repeating the binary tree sum from the previous section.
Comparing this figure to the previous example illustrates a number of the differences that students are exposed to upon transition to Java.
1. Explicit representation of unions and interfaces in the language. Previously, interfaces were simply described in stylized comments, following the How to Design Programs approach.
2. Types are now specified as part of the program, and are now enforced.
3. Java syntax is substantially different and more verbose. For example, constructors must be defined 4. The testing environment is somewhat different, and requires additional boilerplate, although we are able to use the JavaLib framework to support simple testing by structural equality.
Of course, there are other differences which cannot be seen from a code snippet.
5. Students must use a new development environment and compiler. In class, we primarily develop in a text editor and run the Java compiler at the command line. In labs and on homeworks, studentstypically use the Eclipse IDE.
6. Installing and configuring libraries is now required. Because we use a custom library for testing, students must cope with library installation and class paths on the first day.
Of course, all but the first two of these changes are unrelated to the fundamental lessons we hope to teach—the rest merely present additional hurdles for students.
Thanks to the the preparation in the first half of the course, we can cover functional OO programming inJava in a just a few lectures. We then increase the subset of the language we use to encompass mutation,loops, and mutable data structures. We present ArrayLists, followed briefly by arrays. Students use,and then implement, hash tables as well as other mutable and immutable data structures. Conventionalinput and output are treated only very briefly, as we focus instead of both fundamentals and exercisesmaking use of real APIs such as hashing functions or Twitter posting. Finally, while, for, and for-eachloops are presented, following the methodology of How to Design Classes which connects loops tostylized use of recursive functions with accumulators, a technique the students now have two semestersof practice with.
// sums the elements of this treeInteger sum(); Integer v;Leaf(Integer v) { this.v = v; }public Integer sum() { return this.v; } Tree left; Integer v; Tree right;Node(Tree l, Integer v, Tree r) { return this.left.sum() + this.v + this.right.sum(); t.checkExpect(new Leaf(7).sum(), 7);t.checkExpect(new Node(new Leaf(1), 5,new Node(new Leaf(0), 10, new Leaf(0))).sum(), Figure 3: Binary tree sum in How to Design Classes From Principles to Practice with Class in the First Year Finally, at the end of the course, we are able to build on the two major segments to examine less-well-explored topics in object-oriented programming. Typically, we cover the basics of implementingOO programming in a functional language, advanced OO techniques such as mixins and prototypes,and a new OO language such as Ruby or JavaScript. Additionally, we emphasize the ability to embedfunctional programming in an OO context, using techniques such as the command pattern and the visitorpatterns. Again, the key message is the transferability of concepts across languages.
Teaching programming principles in a functional style has a long history, with Abelson and Sussman’sStructure and Interpretation of Computer Programs a prominent example. Our work follows in thetradition of the TeachScheme! project, now Program by Design (PbD), which emphasizes a systematicapproach to program construction.
Since the introduction of functional-first curricula, and more specifically in the Program by Design framework, numerous courses have tackled the problem of transition. Typically they, as we, transition toJava in the second course. We discuss first the approach developed by some of the principal creators ofPbD, and then other approaches.
The TeachScheme! project initially focused only on the first course, with the second course typicallytaught in Java in institution-specific ways. Subsequently, the pedagogical approach was extended to Java,but without the tool support and textbook of the first course. An example of this approach is describedby Bloch who presents the experience integrating these courses at Adelphi. He reports that “manyof Java’s concepts could be introduced more easily in a second course than a first”.
With these lessons in mind, the TeachScheme! project set out to apply the lessons of teaching lan- guages and IDE support to Java, as well as to present the approach to object-oriented programming intextbook form. ProfessorJ is the resulting system, accompanying the draft textbook How to DesignClasses In parallel to our course, Northeastern teaches the remainder of its computer science majorsfollowing this approach.
ProfessorJ and How to Design Classes maintain many of the excellent ideas of the first course. In particular, ProfessorJ brings language levels to Java, in an attempt to smooth the transition for studentsfrom the first course and provide more helpful feedback. ProfessorJ is also embedded in the DrRacketIDE, increasing familiarity for the students and supporting tools such as an interactive read-eval-printloop.
However, the “day 1” transition from the student languages used with How to Design Programs to ProfessorJ is too abrupt and too large. Most significantly, changing languages from the first semesterimmediately rather than simply adding a new concept confuses too many issues for students. On thefirst day of a How to Design Classes-based course, students see object-orientation, a new programmingparadigm; Java, a new language with new syntax, and static types, a crucial but orthogonal concept. Incontrast, our course presents just one of these concepts on the first day, but covers all of them by the endof the semester.
ProfessorJ also takes on the the dual challenges of implementing Java as well as subsetting it. This ultimately resulted in both a limited Java environment as well as the eventual abandoning of the tool since it was too difficult to maintain, let alone keep up with advances in Java.
Finally, committing to Java on the first day, regardless of the environment provided to students, has significant limitations. First, the syntactic and semantic heaviness of Java is a burden for beginningstudents, and discourages interactive and experimental programming. The very first chapter of Howto Design Classes discusses the fixed size of Java integers, a topic avoided entirely in the first course.
Second, by committing to a particular industrial-strength language, it closes off possibilities in the cur-riculum. Third, it commits entirely to the new paradigm, making it more difficult for students to comparethe approaches.
Since ProfessorJ is no longer available, students are faced with an even starker change on the first day.
Even with a student-oriented environment such as DrJava or BlueJ students must learn an entirelynew tool, along with new libraries. If the course uses a typical professional development environmentsuch as Eclipse, students must also contend with compilation, loss of interactivity, and subtle issues suchas classpaths, none of which are fundamental to the concepts that the course focuses on.
Of course, not every curriculum that begins with How to Design Programs transitions to Java after thefirst course. Ragde describes a second course that includes both more advanced work in Schemebeyond teaching-oriented languages as well as low-level programming in C, taught to computer sciencemajors at University of Waterloo. Radge’s course intentionally does not use student-oriented languages,although the recently-developed C0 language could provide this. Other discussions of functionalprogramming in the first year do not discuss the problems of transition.
The problems of teaching Java in introductory courses have been well-explored; we mention only afew related directions here. DrJava and BlueJ are introductory environments for Java, whichalleviate some but not all of the drawbacks we have outlined. Several teaching-oriented graphics librariesfor Java have been proposed but these are significantly more complex than the graphics andinteraction libraries we are able to use in the introductory language we present.
We have now completed the third iteration of this course, teaching approximately 35 students each time.
Our experience has been uniformly positive, and the students have gone on to significant success inthe subsequent courses, despite the curriculum differing from what the bulk of Northeastern Universitycomputer science majors take. The class has also had notable success in the recruitment and retention offemale students, as compared to the other versions of the second-semester course.
The course has also provided a vantage point to introduce topics that will be taken up later in the curriculum. We present types, contracts, invariants, and properties of functions, all of which tie into boththe concurrent course on logic and computation, as well as later classes on formal methods. The emphasison representation-independence and interfaces both ties into later classes on software engineering, aswell as preparing the ground for algorithms and data structures courses. Finally, the use of interactiveand distributed systems connects to later courses on operating systems and networks.
From Principles to Practice with Class in the First Year Despite our success, much remains to be done. Type systems are a fundamental concept, but their introduction accompanies the rest of Java. Developing a typed version of our introductory languageswould allow a smoother introduction of this idea.
Our class’s use of Eclipse could also be improved by first transitioning to a pedagogically-oriented Java environment, but we have not evaluated the specific options. Alternatively, introducing Java-likesyntax for the teaching languages we have developed would help tease apart the difficult transitions stillpresent in the course.
Finally, the Java portion of the class does not continue the use of “World”-style interactive graphical programming. Proulx Instead, our course focuses on coverage of standard Java libraries, as wellas introductory algorithmic and data structure topics. Continuing to use World-style programming inmotivating examples might be valuable for continuity between the two halves of the course.
Matthias Felleisen’s approach to pedagogy and passion for undergraduate teaching has inspired thiswork from the beginning. CCIS Dean Larry Finkelstein entrusted two postdocs with the redesign of akey undergraduate course, which made this experiment possible. Our teaching assistants, Dan Brown,Asumu Takikawa, and Nicholas Labich, as well as the tutors and graders, contributed enormously to thesuccess of our courses. Finally, and most importantly, our students at Northeastern for the last three yearshave put up with a curriculum in progress, and the opportunity to teach them has been truly rewarding.
[1] Harold Abelson and Gerald J. Sussman. Structure and Interpretation of Computer Programs. MIT [2] Eric Allen, Robert Cartwright, and Brian Stoler. DrJava: a lightweight pedagogic environment for java. SIGCSE Bull., 34(1):137–141, 2002.
[3] Carl Alphonce and Phil Ventura. Using graphics to support the teaching of fundamental object- oriented principles in CS1. In Companion of the 18th annual ACM SIGPLAN conference on Object-oriented programming, systems, languages, and applications, OOPSLA ’03, pages 156–161. ACM,2003.
[4] Ian Barland, Matthew Flatt, and Robby Findler. The design of a functional image library. In Workshop on Scheme and Functional Programming (SFP), 2010.
[5] Stephen A. Bloch. Scheme and java in the first year. J. Comput. Sci. Coll., 15(5):157–165, 2000.
[6] Kim B. Bruce, Andrea Danyluk, and Thomas Murtagh. A library to support a graphics-based object-first approach to CS 1. In Proceedings of the thirty-second SIGCSE technical symposium onComputer Science Education, volume 33 of SIGCSE ’01, pages 6–10. ACM, 2001.
[7] Manuel M. T. Chakravarty and Gabriele Keller. The risks and benefits of teaching purely functional programming in first year. J. Funct. Program., 14(1):113–123, 2004.
[8] Matthias Felleisen, Robert B. Findler, Matthew Flatt, and Shriram Krishnamurthi. How to design programs: an introduction to programming and computing. MIT Press, 2001.
[9] Matthias Felleisen, Robert B. Findler, Matthew Flatt, and Shriram Krishnamurthi. The structure and interpretation of the computer science curriculum. Journal of Functional Programming, 14(4):365–378, 2004.
[10] Matthias Felleisen, Robert B. Findler, Matthew Flatt, and Shriram Krishnamurthi. A functional I/O system or, fun for freshman kids. In ICFP ’09 Proceedings of the 14th ACM SIGPLAN InternationalConference on Functional programming, pages 47–58. ACM, 2009.
[11] Matthias Felleisen, Matthew Flatt, Robert Bruce Findler, Kathryn E. Gray, Shriram Krishnamurthi, and Viera K. Proulx. How to Design Classes (Draft). 2012. URL [12] Robert B. Findler, John Clements, Cormac Flanagan, Matthew Flatt, Shriram Krishnamurthi, Paul Steckler, and Matthias Felleisen. Drscheme: a programming environment for Scheme. JFP, 12(02):159–182, 2002.
[13] Kathryn E. Gray and Matthias Felleisen. Linguistic support for unit tests. Technical Report UUCS- [14] Kathryn E. Gray and Matthew Flatt. ProfessorJ: a gradual introduction to java through language levels. In Companion of the 18th annual ACM SIGPLAN conference on Object-oriented program-ming, systems, languages, and applications, OOPSLA ’03, pages 170–177. ACM, 2003.
[15] James I. Hsia, Elspeth Simpson, Daniel Smith, and Robert Cartwright. Taming java for the class- room. SIGCSE Bull., 37(1):327–331, 2005.
[16] Matt Kaufmann, J. Strother Moore, and Panagiotis Manolios. Computer-Aided Reasoning: An Approach. Kluwer Academic Publishers, 2000.
[17] Michael K¨olling, Bruce Quig, Andrew Patterson, and John Rosenberg. The BlueJ system and its pedagogy. Journal of Computer Science Education, 13(4), 2003.
[18] Frank Pfennig. C0 reference, 2011. URL [19] Viera K. Proulx. Javalib, 2012. URL [20] Viera K. Proulx and Kathryn E. Gray. Design of class hierarchies: an introduction to OO program design. In Proceedings of the 37th SIGCSE technical symposium on Computer science education,SIGCSE ’06, pages 288–292. ACM, 2006.
[21] Prabhakar Ragde. The chilling descent: making the transition to a conventional curriculum. In Proceedings of the 2008 international workshop on Functional and declarative programming ineducation, FDPE ’08, pages 13–20. ACM, 2008.

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